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Firsthand XR
Trainee view in a simulated hospital room: a patient on oxygen in bed, a nurse standing by the overbed table, a slim monitor and the patient whiteboard on the wall

Learn it firsthand, safely.

VR training that answers back.

Interactive VR and mixed-reality simulation where the patient reacts to every decision. For nursing, hospitals, first aid, mining, defence and EV trades, with regional packs for Australia, the USA and Asia.

Compatible with Meta Quest, PICO, Samsung Galaxy XR, HTC VIVE, Apple Vision Pro and PC VR · 6DoF

HR
128bpm
SpO₂
89%
RR
28/min
NIBP
92/58mmHg

Live patient engine: these numbers move with what the trainee does.

See what trainees see

These are captures from the product, not concept art. Pick a moment from a scenario.

Practice mode hotspots over the chest with a lung sounds finding displayed above the patient

Practice mode puts hotspots on the patient. Listen to the chest and the finding appears where you are looking.

One platform for the people who can’t practise on the real thing

All industries

Immersive learning for healthcare and high-risk work: immersive training where people act, see the consequence and get a scored debrief. Read more about VR training and VR in healthcare.

Practise, run it for real, then debrief

  1. Newborn resuscitation guide panel floating beside the resuscitaire with a midwife standing behind

    Practise with guides

    A guide panel and hotspots walk trainees through each step so the routine becomes automatic.

  2. Cardiac arrest command panel for assigning compressions, airway, defib and medications

    Run the scenario

    Guides off. The patient engine reacts to every decision. Alone, or as a team with roles.

  3. Debrief panel in Indonesian showing a pass with timed actions and performance data

    Debrief and go again

    Timed, scored actions against ANZCOR or AHA guidance. Run it again straight away.

Built like a clinical environment, not a game level

Wall oxygen, suction, a monitor that shows the trace, beds that move. The equipment is where it would be, so habits carry over to the real room.

Bedside vital signs monitor on a stand with ECG, SpO2 and respiratory tracesWall oxygen flowmeter with humidifier and suction canister above a bedside cabinet
Explore the platform
Live patient engine
Heart rate, oxygen saturation, breathing and blood pressure respond to what the trainee does, or does not do.
Scoring and debrief
Actions are timed and scored against the guideline, then explained in a debrief.
Team sessions
Headsets on the same network join one scenario with roles: compressions, airway, defib, drugs.
Mixed reality
Passthrough mode places the scenario in your real room, next to your real equipment.
Regional packs
Australia, USA and Indonesia/Asia: uniforms, drug names, units, emergency numbers, ANZCOR or AHA.
English and Indonesian
Full interface and scenario text in both languages, with more planned.

Compatible with the headsets you can actually buy

Room-scale and 6DoF on every device. Standalone on Meta Quest 3 and PICO, so there is no PC to set up for every session, with a passthrough mode when you want the real room in view. VR, AR or mixed reality?

Compatible with Meta Quest 3, PICO 4 Ultra Enterprise, PC VR and Microsoft HoloLens 2. Product names belong to their owners. We are not affiliated with or endorsed by them. Which headset should you choose?

  • Illustration

    Meta Quest 3

    Standalone

    • 6DoF
    • Standalone
    • Hand tracking
    • Passthrough MR
    • Controllers optional

    Our recommended headset for new deployments: VR and mixed reality on one device.

    Meta Quest 3 for training
  • Illustration

    PICO 4 Ultra Enterprise

    Standalone

    • 6DoF
    • Standalone
    • Hand tracking
    • Passthrough MR
    • Controllers optional

    A strong choice for new deployments, especially for sites standardised on PICO.

    PICO 4 Ultra Enterprise for training
  • Illustration

    PC VR

    Tethered to a PC

    • 6DoF
    • Tethered
    • Hand tracking, by model
    • Controllers

    Teams that already own PC VR headsets and a capable PC. Compatible with SteamVR headsets including Valve Index, Steam Frame, Varjo, Pimax and HTC VIVE Pro.

    Standalone or tethered?
  • Illustration
    Supported for existing fleets

    Microsoft HoloLens 2

    Standalone, see-through visor

    • 6DoF
    • Standalone
    • Hand tracking
    • Holographic AR

    Firsthand began on HoloLens 2 and still supports organisations that own them. Microsoft has ended production, and security updates and support run to the end of 2027, so we recommend Meta Quest 3 or PICO for new deployments.

    HoloLens 2 end of life

Also supported: Meta Quest 3S, PICO 4 Ultra, Samsung Galaxy XR, HTC VIVE Focus Vision, Apple Vision Pro, SteamVR headsets including Steam Frame, Magic Leap 2 (existing fleets). All headsets

What 6DoF means

Six degrees of freedom: the headset tracks how you turn your head and how you move through the room. That is what lets a trainee walk round the bed instead of watching from one spot.

VR training explained
3DoF: turn, nod and tilt the head, but no movement through the room3DoFLook around onlyTiltNodTurnStays put
6DoF: turn, nod and tilt the head, plus crouch, lean and step6DoFLook around and moveTiltNodTurnCrouchLeanStep
6DoF lets trainees walk to the bed, kneel for CPR and reach for equipment. 3DoF, like 360 video, only lets you look around.

Connects to your learning systems

LTI 1.3 for LMSs such as Canvas, Moodle, Blackboard and D2L Brightspace, xAPI to your learning record store, a SCORM package, and single sign-on with Microsoft Entra ID or Google. We set this up with your IT team during onboarding.

How it connects
  • LTI 1.3

    Scores to the gradebook

  • xAPI

    Step-by-step records

  • SCORM package

    Hospital and corporate platforms

  • Single sign-on

    Entra ID or Google

Still from the simulated birth suite resuscitaire
Trailer coming soonCinematic trailer in production

Realism you notice in the first five seconds

Near-photoreal rooms and equipment run on a standalone headset. Next up: MetaHuman-quality characters built for Meta Quest 3, so faces show pain, fear and relief.

Close-up of a next-generation patient character face built for Meta Quest 3, with skin detail, grey stubble and moustache
Next-generation patient character, Meta Quest 3 build. Coming to scenarios.
Why we care about fidelity

13 scenarios available, 8 on the way

Open the scenario library

See it in a headset

Book a 30-minute demo. We will run a scenario live, talk through your training units and scope a pilot that fits your team.

Switchroom emergency scenario with a co-worker kneeling beside a collapsed worker and an AED